ub.
Portfolio · 2020 — present

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Lead Game Developer

6.5+ years building mobile and PC games with Unity. 50+ titles shipped on App Store and Play Store. Off-hours, I experiment with AI-powered products and automation tools as personal projects.

I work on:Mobile games

Next.js/
React/
TypeScript/
Tailwind/
.NET/
C#/
Unity/
Flutter/
Firebase/
Vercel/
Node.js/
Postgres/
Stripe/
Cloudflare/
GitHub/
Claude/
Next.js/
React/
TypeScript/
Tailwind/
.NET/
C#/
Unity/
Flutter/
Firebase/
Vercel/
Node.js/
Postgres/
Stripe/
Cloudflare/
GitHub/
Claude/

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Years of game dev

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Titles shipped

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Studios & companies

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Reply time

01 — About

Lead Game Developer · expanding with AI

Currently Lead Full-Stack Game Developer at Mimiko Technology (London, Remote), leading the team across Unity (frontend) + backend + DevOps. 6.5+ years in the Unity / C# ecosystem with 50+ titles shipped on App Store, Google Play, Steam and WebGL. Off-hours, I explore AI-powered product ideas and automation tools as personal experiments.

How I work

  1. 01

    Business goals first

    We talk about outcomes before we pick the technology.

  2. 02

    Fast delivery, small loops

    Visible progress every week, no hidden surprises.

  3. 03

    Game-grade code quality

    I bring the discipline of 60 FPS engines into SaaS products.

  4. 04

    Transparent communication

    Direct messaging, clear docs, fast turnaround.

Tools I work with

Game Engine & Tools

  • Unity
  • C#
  • .NET
  • DOTween
  • Cinemachine
  • Odin Inspector

Multiplayer & Network

  • Photon
  • Mirror
  • Netcode
  • Fishnet

AR / VR

  • ARKit
  • AR Foundation
  • Oculus SDK
  • Unity XR

Platforms

  • iOS
  • Android
  • Steam
  • WebGL

SaaS / Web

  • Next.js
  • React
  • TypeScript
  • Tailwind
  • Flutter
  • Firebase

AI / Tooling

  • Claude Code
  • Claude API
  • OpenAI
Currently / Now

Where I'm at

Working

Leading the Unity team at Mimiko Technology as Lead Game Dev.

Exploring

Off-hours, AI agent architectures, Claude Code workflows and in-engine LLM integrations — on personal prototypes.

Location

Working remotely from Türkiye. Mimiko Technology is UK-based.

02 — Expertise

Areas I work in

From mobile and PC games to AI-powered products — the disciplines I've spent years deepening.

01

Mobile & PC Game Development

Unity / C# game development across mobile, Steam and WebGL. 50+ titles shipped.

  • Hypercasual & mid-core
  • Multiplayer (Photon/Mirror)
  • Live ops & analytics
02

AI-powered Products

Experiments with Claude and other LLMs — product prototypes, internal tools and workflow agents.

  • Smart automation
  • Data intelligence
  • Custom dashboards
03

Automation & Workflows

Software and admin panels that automate operational workflows.

  • Workflow automation
  • Internal tools
  • Data integrations
04

AR / VR & Interactive

Simulation, training and interactive experiences with Unity XR, ARKit, AR Foundation and Oculus SDK.

  • AR product showcase
  • VR training
  • Interactive simulation
03 — Process

How I work

  1. 01

    Discovery

    Align on goals, users and technical constraints. Define a clear scope.

  2. 02

    Design & Architecture

    Flows, screens and data model. Pick the right stack.

  3. 03

    Build

    Weekly demos and transparent progress. Early usable prototypes.

  4. 04

    Ship & Iterate

    Production rollout, monitoring and iteration.

Code quality

What my code looks like

Unity / C# helpers I've sharpened across 50+ shipped titles — a window into quality and readability.

Pool.cs

Lightweight object pool used across hypercasual prototypes — eliminates Instantiate / Destroy calls completely.

1using System.Collections.Generic;
2using UnityEngine;
3
4public sealed class Pool<T> where T : Component {
5    readonly Stack<T> _stack = new();
6    readonly T _prefab;
7
8    public Pool(T prefab, int prewarm = 0) {
9        _prefab = prefab;
10        for (var i = 0; i < prewarm; i++)
11            Release(Object.Instantiate(_prefab));
12    }
13
14    public T Get() {
15        if (_stack.Count > 0) {
16            var inst = _stack.Pop();
17            inst.gameObject.SetActive(true);
18            return inst;
19        }
20        return Object.Instantiate(_prefab);
21    }
22
23    public void Release(T inst) {
24        inst.gameObject.SetActive(false);
25        _stack.Push(inst);
26    }
27}
I bring 6 years of 60-FPS game-engine discipline into SaaS products: playable, scalable, sustainable.

Working philosophy

04 — Projects

Selected work

Selected work I've shipped and worked on.

Featured

Meta Life: Your Second Home

Mobile social-life game published on App Store and Google Play. Built with Unity / C#, paired with a Flutter companion interface and a Firebase backend.

  • Unity
  • C#
  • Flutter
  • Firebase
  • iOS
  • Android
Year · 2023

Rope on Titan

Hypercasual mobile title from Ace Games, shipped on iOS and Android.

  • Unity
  • C#
  • iOS
  • Android
2022

Squad League

Hypercasual mobile title from Ace Games, shipped on iOS and Android.

  • Unity
  • C#
  • iOS
  • Android
2022

Omnio Games Portfolio

Rope Archer, Knit Up!, Crossing Crowd, Golden Parents, Rope Down!, Diamond Factory! and more — 10+ mobile titles shipped.

  • Unity
  • C#
  • Hypercasual
2022

Kaiju Games · Mobile Titles

My first professional game-dev role. Worked on hypercasual and mid-core mobile titles with Unity.

  • Unity
  • C#
  • iOS
  • Android
2021

Mimiko Technology · Confidential

Multi-platform game projects I lead at Mimiko Technology as Lead Full-Stack Game Developer. Under NDA.

  • Unity
  • C#
  • .NET
  • Backend
  • DevOps
2024
Journey

How I got here

  1. 2025

    Sole proprietorship · AI-powered SaaS

    Started my own sole proprietorship in Türkiye. Began offering AI-powered SaaS products and automation software to companies — bringing game-dev discipline into product development.

  2. 2024

    Lead Full-Stack Game Developer · Mimiko Technology

    Joined Mimiko Technology (London) as Lead Full-Stack Game Developer. Unity + backend + DevOps + team lead, fully remote.

  3. 2023

    Game Developer · eleman.net

    Full-time Game Developer at eleman.net in Istanbul. Worked on the mobile social game Meta Life: Your Second Home.

  4. 2022

    Omnio Games + Ace Games · 10+ titles shipped

    Game Developer across hypercasual and mid-core mobile studios. Shipped titles include Rope Archer, Knit Up!, Crossing Crowd, Squad League and more.

  5. 2021

    Game Developer · Kaiju Games İstanbul

    Started my professional game-dev career with my first full-time role. Earned the Kodluyoruz Mobile Game Bootcamp certificate the same year.

  6. 2020

    Started with Unity

    While studying Management Information Systems at Anadolu University, focused on Unity / C# game development.

GitHub activity

Recent commits

My latest public activity on GitHub.

@utkubagdas
05 — Studios

Where I've worked

Studios I've been part of through my professional game-dev career, and where I'm based today.

Mimiko Technology

Sep 2024 — Present

Lead Full-Stack Game Developer · Team Lead

London, UK · Remote · Full-time

Team lead across Unity client + .NET backend + DevOps for multi-platform mobile and PC game projects.

Independent Projects

2025 — Present

Sole proprietorship · Personal product work

Türkiye

Off-hours experiments with AI-powered products, automation tools and personal SaaS prototypes.

eleman.net

Jan 2023 — Sep 2024

Game Developer

Ataşehir, Istanbul · On-site · Full-time

Meta Life: Your Second Home — a mobile social-life game published on App Store and Google Play.

Ace Games

Sep 2022 — Nov 2022

Game Developer

Istanbul · Full-time

Unity development on titles like Rope on Titan and Squad League before the hypercasual division was closed.

Omnio Games

Jan 2022 — Sep 2022

Game Developer

Ataşehir, Istanbul · Full-time

10+ shipped mobile titles in 9 months: Rope Archer, Knit Up!, Crossing Crowd, Golden Parents, Rope Down!, Diamond Factory! and more.

Kaiju Games İstanbul

Jan 2021 — Jan 2022

Game Developer

Ataşehir, Istanbul · Full-time

First professional game-dev role. Unity development on hypercasual and mid-core mobile games.

06 — FAQ

Frequently asked questions

  • No. This site is a showcase of what I've built and what I focus on. I'm currently Lead Game Developer at Mimiko Technology, full-time and happy. Feel free to reach out for an interesting conversation, question or feedback.

  • Both. 6.5 years of Unity / C# game dev as my core. Off-hours, I experiment with AI-powered SaaS, automation and Flutter as personal product prototypes.

  • Unity is my main engine (mobile, Steam, WebGL). Multiplayer via Photon, Mirror, Netcode, Fishnet. AR/VR with ARKit, AR Foundation, Oculus SDK, Unity XR. On the web/SaaS side: Next.js, Flutter, Firebase, Claude API.

  • Yes — NDAs are standard for every project. Most of my prior studio work is also under NDA.

Want to chat?

Feedback, a question or just a hello — a short email is enough. I usually reply within 24 hours.

Send an email
07 — Contact

Contact

Reach out for a question, some feedback or just to say hi. I usually reply within 24 hours.