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Lead Game Developer · SaaS Builder
6.5+ years building mobile and PC games with Unity. 50+ titles shipped on App Store and Play Store. For the past year, also building AI-powered SaaS products and automations for companies.
I build:Mobile games
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Lead Game Developer + AI-powered SaaS Builder
Currently Lead Full-Stack Game Developer at Mimiko Technology (London, Remote), leading the team across Unity (frontend) + backend + DevOps. 6.5+ years in the Unity / C# ecosystem with 50+ titles shipped on App Store, Google Play, Steam and WebGL. Since 2025, also running my own sole proprietorship building AI-powered SaaS products, automation tools and custom software for companies.
How I work
- 01
Business goals first
We talk about outcomes before we pick the technology.
- 02
Fast delivery, small loops
Visible progress every week, no hidden surprises.
- 03
Game-grade code quality
I bring the discipline of 60 FPS engines into SaaS products.
- 04
Transparent communication
Direct messaging, clear docs, fast turnaround.
Tools I work with
Game Engine & Tools
- Unity
- C#
- .NET
- DOTween
- Cinemachine
- Odin Inspector
Multiplayer & Network
- Photon
- Mirror
- Netcode
- Fishnet
AR / VR
- ARKit
- AR Foundation
- Oculus SDK
- Unity XR
Platforms
- iOS
- Android
- Steam
- WebGL
SaaS / Web
- Next.js
- React
- TypeScript
- Tailwind
- Flutter
- Firebase
AI / Tooling
- Claude Code
- Claude API
- OpenAI
Where I'm at
Lead Game Dev at Mimiko on Unity projects + AI-powered SaaS products through my own venture.
AI agent architectures, Claude Code workflows and in-engine LLM integrations for games.
Working remotely from Türkiye. Mimiko Technology is UK-based.
What I offer
From mobile and PC games to AI-powered SaaS — interactive software for companies.
Mobile & PC Game Development
Unity / C# game development across mobile, Steam and WebGL. 50+ titles shipped.
- Hypercasual & mid-core
- Multiplayer (Photon/Mirror)
- Live ops & analytics
AI-powered SaaS
SaaS products and internal tools powered by Claude and other LLMs.
- Smart automation
- Data intelligence
- Custom dashboards
How we work together
- 01
Discovery
A short call to align on goals, users and technical constraints. We define a clear scope.
- 02
Design & Architecture
Flows, screens and the data model. We pick the right stack.
- 03
Build
Weekly demos and transparent progress. Early usable prototypes.
- 04
Ship & Maintain
Production rollout, monitoring and optional monthly maintenance packages.
What my code looks like
Unity / C# helpers I've sharpened across 50+ shipped titles — a window into quality and readability.
Pool.cs
Lightweight object pool used across hypercasual prototypes — eliminates Instantiate / Destroy calls completely.
1using System.Collections.Generic;
2using UnityEngine;
3
4public sealed class Pool<T> where T : Component {
5 readonly Stack<T> _stack = new();
6 readonly T _prefab;
7
8 public Pool(T prefab, int prewarm = 0) {
9 _prefab = prefab;
10 for (var i = 0; i < prewarm; i++)
11 Release(Object.Instantiate(_prefab));
12 }
13
14 public T Get() {
15 if (_stack.Count > 0) {
16 var inst = _stack.Pop();
17 inst.gameObject.SetActive(true);
18 return inst;
19 }
20 return Object.Instantiate(_prefab);
21 }
22
23 public void Release(T inst) {
24 inst.gameObject.SetActive(false);
25 _stack.Push(inst);
26 }
27}
I bring 6 years of 60-FPS game-engine discipline into SaaS products: playable, scalable, sustainable.
— Working philosophy
How I got here
- 2025
Sole proprietorship · AI-powered SaaS
Started my own sole proprietorship in Türkiye. Began offering AI-powered SaaS products and automation software to companies — bringing game-dev discipline into product development.
- 2024
Lead Full-Stack Game Developer · Mimiko Technology
Joined Mimiko Technology (London) as Lead Full-Stack Game Developer. Unity + backend + DevOps + team lead, fully remote.
- 2023
Game Developer · eleman.net
Full-time Game Developer at eleman.net in Istanbul. Worked on the mobile social game Meta Life: Your Second Home.
- 2022
Omnio Games + Ace Games · 10+ titles shipped
Game Developer across hypercasual and mid-core mobile studios. Shipped titles include Rope Archer, Knit Up!, Crossing Crowd, Squad League and more.
- 2021
Game Developer · Kaiju Games İstanbul
Started my professional game-dev career with my first full-time role. Earned the Kodluyoruz Mobile Game Bootcamp certificate the same year.
- 2020
Started with Unity
While studying Management Information Systems at Anadolu University, focused on Unity / C# game development.
Recent commits
My latest public activity on GitHub.
Where I've worked
Studios I've been part of through my professional game-dev career, plus the structures I'm active in today.
Mimiko Technology
Sep 2024 — PresentLead Full-Stack Game Developer · Team Lead
London, UK · Remote · Full-time
Team lead across Unity client + .NET backend + DevOps for multi-platform mobile and PC game projects.
Sole Proprietorship
2025 — PresentIndependent Developer · Freelance
Türkiye
AI-powered SaaS products, automation tools and custom software for companies.
eleman.net
Jan 2023 — Sep 2024Game Developer
Ataşehir, Istanbul · On-site · Full-time
Meta Life: Your Second Home — a mobile social-life game published on App Store and Google Play.
Ace Games
Sep 2022 — Nov 2022Game Developer
Istanbul · Full-time
Unity development on titles like Rope on Titan and Squad League before the hypercasual division was closed.
Omnio Games
Jan 2022 — Sep 2022Game Developer
Ataşehir, Istanbul · Full-time
10+ shipped mobile titles in 9 months: Rope Archer, Knit Up!, Crossing Crowd, Golden Parents, Rope Down!, Diamond Factory! and more.
Kaiju Games İstanbul
Jan 2021 — Jan 2022Game Developer
Ataşehir, Istanbul · Full-time
First professional game-dev role. Unity development on hypercasual and mid-core mobile games.
Frequently asked questions
I'm Lead Game Dev at Mimiko Technology (London, Remote) full-time. Freelance work goes through my sole proprietorship outside of those hours — clear timelines, realistic commitments.
Both. 6.5 years of Unity / C# game dev as my core. For the past year I've also been shipping AI-powered SaaS, automation and Flutter products for companies.
Depends on scope. A hypercasual prototype in 1–2 weeks, a mid-core mobile game in 8–16 weeks, an AI-powered SaaS MVP in 4–8 weeks. After the discovery call I share a clear timeline.
I issue official invoices through my sole proprietorship for both Türkiye and international clients. Fixed-price or hourly depending on your needs.
Yes, NDAs are standard for every project. Most of my prior studio work is also under NDA.
Got a project in mind?
A short email is enough to start the conversation. I usually reply within 24 hours.
Contact
Reach out for a new project, a question or a collaboration. I usually reply within 24 hours.