.
Lead Game Developer
6.5+ years building mobile and PC games with Unity. 50+ titles shipped on App Store and Play Store. Off-hours, I experiment with AI-powered products and automation tools as personal projects.
I work on:Mobile games
0
Years of game dev
0
Titles shipped
0
Studios & companies
0
Reply time
Lead Game Developer · expanding with AI
Currently Lead Full-Stack Game Developer at Mimiko Technology (London, Remote), leading the team across Unity (frontend) + backend + DevOps. 6.5+ years in the Unity / C# ecosystem with 50+ titles shipped on App Store, Google Play, Steam and WebGL. Off-hours, I explore AI-powered product ideas and automation tools as personal experiments.
How I work
- 01
Business goals first
We talk about outcomes before we pick the technology.
- 02
Fast delivery, small loops
Visible progress every week, no hidden surprises.
- 03
Game-grade code quality
I bring the discipline of 60 FPS engines into SaaS products.
- 04
Transparent communication
Direct messaging, clear docs, fast turnaround.
Tools I work with
Game Engine & Tools
- Unity
- C#
- .NET
- DOTween
- Cinemachine
- Odin Inspector
Multiplayer & Network
- Photon
- Mirror
- Netcode
- Fishnet
AR / VR
- ARKit
- AR Foundation
- Oculus SDK
- Unity XR
Platforms
- iOS
- Android
- Steam
- WebGL
SaaS / Web
- Next.js
- React
- TypeScript
- Tailwind
- Flutter
- Firebase
AI / Tooling
- Claude Code
- Claude API
- OpenAI
Where I'm at
Leading the Unity team at Mimiko Technology as Lead Game Dev.
Off-hours, AI agent architectures, Claude Code workflows and in-engine LLM integrations — on personal prototypes.
Working remotely from Türkiye. Mimiko Technology is UK-based.
Areas I work in
From mobile and PC games to AI-powered products — the disciplines I've spent years deepening.
Mobile & PC Game Development
Unity / C# game development across mobile, Steam and WebGL. 50+ titles shipped.
- Hypercasual & mid-core
- Multiplayer (Photon/Mirror)
- Live ops & analytics
AI-powered Products
Experiments with Claude and other LLMs — product prototypes, internal tools and workflow agents.
- Smart automation
- Data intelligence
- Custom dashboards
How I work
- 01
Discovery
Align on goals, users and technical constraints. Define a clear scope.
- 02
Design & Architecture
Flows, screens and data model. Pick the right stack.
- 03
Build
Weekly demos and transparent progress. Early usable prototypes.
- 04
Ship & Iterate
Production rollout, monitoring and iteration.
What my code looks like
Unity / C# helpers I've sharpened across 50+ shipped titles — a window into quality and readability.
Pool.cs
Lightweight object pool used across hypercasual prototypes — eliminates Instantiate / Destroy calls completely.
1using System.Collections.Generic;
2using UnityEngine;
3
4public sealed class Pool<T> where T : Component {
5 readonly Stack<T> _stack = new();
6 readonly T _prefab;
7
8 public Pool(T prefab, int prewarm = 0) {
9 _prefab = prefab;
10 for (var i = 0; i < prewarm; i++)
11 Release(Object.Instantiate(_prefab));
12 }
13
14 public T Get() {
15 if (_stack.Count > 0) {
16 var inst = _stack.Pop();
17 inst.gameObject.SetActive(true);
18 return inst;
19 }
20 return Object.Instantiate(_prefab);
21 }
22
23 public void Release(T inst) {
24 inst.gameObject.SetActive(false);
25 _stack.Push(inst);
26 }
27}
I bring 6 years of 60-FPS game-engine discipline into SaaS products: playable, scalable, sustainable.
— Working philosophy
How I got here
- 2025
Sole proprietorship · AI-powered SaaS
Started my own sole proprietorship in Türkiye. Began offering AI-powered SaaS products and automation software to companies — bringing game-dev discipline into product development.
- 2024
Lead Full-Stack Game Developer · Mimiko Technology
Joined Mimiko Technology (London) as Lead Full-Stack Game Developer. Unity + backend + DevOps + team lead, fully remote.
- 2023
Game Developer · eleman.net
Full-time Game Developer at eleman.net in Istanbul. Worked on the mobile social game Meta Life: Your Second Home.
- 2022
Omnio Games + Ace Games · 10+ titles shipped
Game Developer across hypercasual and mid-core mobile studios. Shipped titles include Rope Archer, Knit Up!, Crossing Crowd, Squad League and more.
- 2021
Game Developer · Kaiju Games İstanbul
Started my professional game-dev career with my first full-time role. Earned the Kodluyoruz Mobile Game Bootcamp certificate the same year.
- 2020
Started with Unity
While studying Management Information Systems at Anadolu University, focused on Unity / C# game development.
Recent commits
My latest public activity on GitHub.
Where I've worked
Studios I've been part of through my professional game-dev career, and where I'm based today.
Mimiko Technology
Sep 2024 — PresentLead Full-Stack Game Developer · Team Lead
London, UK · Remote · Full-time
Team lead across Unity client + .NET backend + DevOps for multi-platform mobile and PC game projects.
Independent Projects
2025 — PresentSole proprietorship · Personal product work
Türkiye
Off-hours experiments with AI-powered products, automation tools and personal SaaS prototypes.
eleman.net
Jan 2023 — Sep 2024Game Developer
Ataşehir, Istanbul · On-site · Full-time
Meta Life: Your Second Home — a mobile social-life game published on App Store and Google Play.
Ace Games
Sep 2022 — Nov 2022Game Developer
Istanbul · Full-time
Unity development on titles like Rope on Titan and Squad League before the hypercasual division was closed.
Omnio Games
Jan 2022 — Sep 2022Game Developer
Ataşehir, Istanbul · Full-time
10+ shipped mobile titles in 9 months: Rope Archer, Knit Up!, Crossing Crowd, Golden Parents, Rope Down!, Diamond Factory! and more.
Kaiju Games İstanbul
Jan 2021 — Jan 2022Game Developer
Ataşehir, Istanbul · Full-time
First professional game-dev role. Unity development on hypercasual and mid-core mobile games.
Frequently asked questions
No. This site is a showcase of what I've built and what I focus on. I'm currently Lead Game Developer at Mimiko Technology, full-time and happy. Feel free to reach out for an interesting conversation, question or feedback.
Both. 6.5 years of Unity / C# game dev as my core. Off-hours, I experiment with AI-powered SaaS, automation and Flutter as personal product prototypes.
Unity is my main engine (mobile, Steam, WebGL). Multiplayer via Photon, Mirror, Netcode, Fishnet. AR/VR with ARKit, AR Foundation, Oculus SDK, Unity XR. On the web/SaaS side: Next.js, Flutter, Firebase, Claude API.
Yes — NDAs are standard for every project. Most of my prior studio work is also under NDA.
Want to chat?
Feedback, a question or just a hello — a short email is enough. I usually reply within 24 hours.
Contact
Reach out for a question, some feedback or just to say hi. I usually reply within 24 hours.