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Rope on Titan

Hypercasual mobile title from Ace Games, shipped on iOS and Android.

Year
2022
Client
Ace Games
Role
Game Developer
UnityC#iOSAndroid

01Problem

In the hypercasual space, a prototype has to prove its metrics in test markets within 1–2 weeks. We needed a gameplay loop that could pivot fast and stay performant across the whole device range.

02Solution

Built the minimal core loop in Unity through short iterations. The rope-swing-and-cling mechanic was tuned for mobile-touch ergonomics. Build size and weight were kept low — both critical for store size and install conversion.

03Outcome

Shipped on both iOS and Android, becoming one of the tested titles in Ace Games' hypercasual portfolio.