Rope on Titan
Hypercasual mobile title from Ace Games, shipped on iOS and Android.
- Year
- 2022
- Client
- Ace Games
- Role
- Game Developer
UnityC#iOSAndroid
01 — Problem
In the hypercasual space, a prototype has to prove its metrics in test markets within 1–2 weeks. We needed a gameplay loop that could pivot fast and stay performant across the whole device range.
02 — Solution
Built the minimal core loop in Unity through short iterations. The rope-swing-and-cling mechanic was tuned for mobile-touch ergonomics. Build size and weight were kept low — both critical for store size and install conversion.
03 — Outcome
Shipped on both iOS and Android, becoming one of the tested titles in Ace Games' hypercasual portfolio.