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Meta Life: Your Second Home

Mobile social-life game published on App Store and Google Play. Built with Unity / C#, paired with a Flutter companion interface and a Firebase backend.

Year
2023
Client
eleman.net
Role
Game Developer
UnityC#FlutterFirebaseiOSAndroid

01Problem

The product needed a live multiplayer 'second-home' experience where users could experience real-life social dynamics on mobile. The architecture had to run smoothly on devices, support thousands of concurrent players, and allow rapid iteration on game systems.

02Solution

Built gameplay and world simulation in Unity / C#, the out-of-game social flows (profile, messaging, store) in Flutter, and multiplayer sync + auth + serverless session handling on Firebase Realtime DB, Auth and Cloud Functions. An asset bundle pipeline let us push content without waiting on app-store updates.

03Outcome

Shipped on both App Store and Google Play. The multiplayer stack held its 60 FPS target on devices, the content pipeline cut iteration to a weekly cadence, and the low-ops Firebase backend made long-term live ops sustainable.