Meta Life: Your Second Home
Mobile social-life game published on App Store and Google Play. Built with Unity / C#, paired with a Flutter companion interface and a Firebase backend.
- Year
- 2023
- Client
- eleman.net
- Role
- Game Developer
01 — Problem
The product needed a live multiplayer 'second-home' experience where users could experience real-life social dynamics on mobile. The architecture had to run smoothly on devices, support thousands of concurrent players, and allow rapid iteration on game systems.
02 — Solution
Built gameplay and world simulation in Unity / C#, the out-of-game social flows (profile, messaging, store) in Flutter, and multiplayer sync + auth + serverless session handling on Firebase Realtime DB, Auth and Cloud Functions. An asset bundle pipeline let us push content without waiting on app-store updates.
03 — Outcome
Shipped on both App Store and Google Play. The multiplayer stack held its 60 FPS target on devices, the content pipeline cut iteration to a weekly cadence, and the low-ops Firebase backend made long-term live ops sustainable.